Resources for engaging and assessing students with clickers
23 Apr
I’ve often said that those teaching in the social sciences have the most options for using clickers. Both content and opinion questions are typically on-topic in a social science course, giving these instructors the ability to use clickers in just about any way imaginable. Case in point: The video below by Russell James, who teaches in the housing and consumer economics program at the University of Georgia.
James covers a lot of ground in this video. He shares examples of several types of clicker questions he uses, including student perspective questions (sometimes used to connect student opinions with results from national opinion polls), experiment questions (in which students participate in experiments designed to illustrate certain economic behaviors), and prediction questions (in which students predict the outcomes of research experiments from the literature). James moves very quickly in this video, so be ready to pause it in order to read his sample questions.
James mentions other uses of clickers, too, such as taking a minute at the end of each class to ask students the kinds of rating questions that typically appear on end-of-semester course evaluations. He says this is the “number one” use of clickers that has transformed his teaching, since it generates regular data on his teaching effectiveness. James mentions a use I would call a monitoring question–asking students to click in when they’ve finished a particular task. He notes that this lets him know when it’s time to move on after an activity and that the count of students who have finished displayed on-screen sends a message to students who aren’t keeping up with their peers.
James also describes a game he calls “clicker wars.” In this game, often used to review for exams, he divides his students into groups, perhaps based on gender or class year. Each group is then divided into teams of two or three students each, and each team is given a single clicker. James then poses questions to his students, and each team must come to consensus on its answer. If a team misses a question, they’re out of the game as a team, but can still help other teams in their group. The winning team gets some kind of prize at the end of the game, and the winning group gets a prize, too, although a lesser one. James says this gives students a lot of incentive to stay engaged in the game throughout.
James also suggests a few ways to handle students who cheat with clickers by bringing their absent friends’ clickers to class, making it appear that those friends are present. Most of James’ suggestions I’ve mentioned here on the blog before, but he had a novel one, too. He suggests taking a digital photo of the class as a deterrent. If a student’s clicker says that student was present but the student isn’t in the photo, that becomes an honor code violation. James says that telling students you’re doing this will prevent some cheating.
Thanks to Russell James for sharing his creative ideas for teaching with clickers!
4 Feb
Reference: Nagy-Shadman, E., & Desrochers, C. (2008). Student response technology: Empirically grounded or just a gimmick? International Journal of Science Education, 30(15), 2023-2066.
Summary: This article reports the results of a survey of 350 students (mostly elementary education majors) in 13 earth and physical sciences courses taught by five different instructors at California State University, Northridge (CUSN).
One interesting approach the authors took to their study was to include four questions from the National Survey of Student Engagement (NSSE) in their survey instrument. These questions were chosen, in part, because CUSN’s performance on these questions was below average among their peer institutions. It was apparently hoped that using clickers might help overcome this performance gap. That was indeed the case, as the NSSE questions indicated that students in these courses were more engaged that students in other courses at the institution in the following ways:
Nagy-Shadman was one of the five instructors whose classes were studied. She apparently made frequent use of conceptual and application questions. She frequently used clickers to facilitate peer instruction and classroom games and often discussed correct and incorrect answers to clicker questions after voting. In one of her games, each team of students not only submitted team answers but were rewarded for responding more quickly than other teams, an activity that apparently worked well for exam preparation.
It is unclear from the article what kinds of questions and activities the other four instructors implemented. Many of the outcomes measured in this survey are likely dependent on instructor variables, including implementation choices regarding clickers, that are largely not discussed in the article. One exception is that the article provides evidence that instructors with more experience teaching and with more experience using clickers had students who were generally more positive about the use of clickers.
Notable survey results where students were in almost complete agreement, regardless of instructor, included the following.
Following is a list of aspects of clickers that students liked, taken from an analysis of the student responses to open-ended questions on the survey.
Student complaints were focused on technical difficulties, “taking too much of class time” with clicker questions, “waiting for other students to answer,” and “difficulty reading the screen from the back of the room.”
Additionally, the article features well-researched discussions of the history of classroom response systems, writing multiple-choice questions, and the role of feedback in learning.
Comments: I think the use of NSSE questions here was a great choice, in part because the results are stronger because of the ability to compare them with national data. It is not clear from the article, however, whether the NSSE results varied across the five instructors included in the study. It would be interesting to know if particular instructors or particular approaches to using clickers were more or less effective in improving these measures.
The finding that clickers improve attendance and reduce tardiness is a positive one. However, it would have been useful to know what attendance and participation policies were used by the instructors in this study. Given that complaints about grading and monitoring were not that common in the students’ responses to open-ended survey questions, it’s unlikely that clickers were used to take attendance or judge participation in all five instructors’ courses. (See Graham et al. (2007) for a similar study where students complained about these issues.) If that’s the case, then this is an encouraging result—that students feel more likely to attend even without tracking clicker responses.
The authors summarize advice from the literature on writing multiple-choice questions. However, I would argue, that the existing literature on writing multiple-choice questions (for quizzes and tests, for the most part) is only partially useful for writing in-class clicker questions. There are a variety of types of questions that function well in class that would not function well on summative assessments, including questions designed to help students explore new topics, questions for which there aren’t single correct answers, student opinion and personal experience questions, questions about the teaching and learning process, and questions that ask student to assess each other’s work. This is one reason that instructors can have difficulty imagining how clickers might work in their classes: they’re used to writing multiple-choice questions for exams, not for in-class use.