Resources for engaging and assessing students with clickers
19 Oct
As Abilene Christian University rolls through year two of its iPhone experiment, ProfHacker (my new favorite blog) features a post by Jason B. Jones asking, “What would it take to demonstrate the academic value of handheld computing?“ My answer: Research on the impact of smart phones on student engagement and student learning. However, assessing the impact of smart phones on student learning is a bit like assessing the impact of chalkboards on student learning–it all depends on how the technology is used. I would be interested in seeing research on the use of smart phones in the following ways:
Using mobile devices in any of these ways would certainly require a variety of teaching choices to be made, but these seem to be the most common proposed uses of mobile devices that I hear about. Have I missed any big ones?
I’ll admit here that I still haven’t read Liz Kolb’s book Toys to Tools: Connecting Student Cell Phones to Education. I’m betting she has some ideas that don’t fit into these five categories.
Update #1: I’ve been thinking about where “simple augmented reality” would fit in on this list. While it involves the use of mobile devices in specific places outside the classroom, which sounds like #5, I think it’s more likely a more interactive example of #4, providing geo-aware content to students.
Update #2: Thanks to some comments in the #lrnchat Twitter stream on January 7, 2010, I’ve learned that some interpret the “mobile” in the term “mobile learning” to refer to the mobility of the students, not the computing devices. By that definition, items #1, 2, and 3 wouldn’t count as mobile learning–unless the students were roaming around the classroom while participating in those activities. I prefer the Abilene Christian University definition of mobile learning, which interprets the “mobile” as referring to the computing devices. Their definition includes situations in which the students are mobile, too, leaving all of #1, 2, 3, 4, and 5 as aspects of mobile learning.
6 Responses for "Five Types of Mobile Learning"
I guess what’s missing here is “convergence.” Unlike single function devices (clickers, etc), mobiles can merge these things within the same lesson. You can use that “portal to the world” in a way which makes it a data collector without leaving the classroom. You can deliver content which students can alter, challenge, or work with via the backchannel, you can collect data and use it answer questions to the group.
It is this ability to multitask and bring students together that I see as the greatest potential benefit.
That’s a really good point, Ira. It’s not just that mobile devices can enable these learning activities individually, but they can facilitate multiple such activities at once. I’m guessing it’s kind of like mixing red and blue to get purple–the combined color is related to the individual ones but it’s also something different entirely.
Here’s an example I’ve mentioned here before. Pose an open-ended question like “What was a significant cause of the American Revolution?” and have students respond via their mobile devices. That’s use #1 above–mobile devices as “super-clickers.” Then take the complete set of responses and push it back to the students’ devices so they can analyze the list (grouping, tagging, prioritizing) in small groups. That’s use #2 above–using mobile devices to facilitate collaborative work.
[...] Five Types of Mobile Learning [...]
H-ITT has a SoftClick program which allows students to use mobile devices as clickers. Let me know if you have an interest. http://www.h-itt.com
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